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uzay oyunu
program RedStork;
uses crt; const left=#75; right=#77; up=#72; down=#80; Esc=#27; Space=#32; var i,j,iStork,jStork,iEnemy,EnemyShip,Possibility,iLo ck,iFire,Erase,iLives,iStage, StageCount,iFuel : integer; iPoint,LifePoint : Longint; Key : Char; Str : String; Area : Array [1..6,1..10] of integer; FireLock,MusicLock,BreakLock,CloseEnemy,Stagelock, DeathLock : Boolean; Procedure FireMusic; begin for i:=1 to 3 do begin delay(1000); Sound(150); Delay(2500); Sound(950); Delay(1500); Sound(1500); Delay(2500); Sound(250); Delay(2500); Sound(500); Delay(900); Delay(1550); end; NoSound; end; Procedure Impact; begin for i:=0 to 2 do begin gotoxy((jStork-1)*9 + 1,(iStork-1)*3 + i+1); TextColor(20+i); writeln('Û'); gotoxy((jStork-1)*9 + 3,(iStork-1)*3 + i+1); writeln('Û'); gotoxy((jStork-1)*9 + 5,(iStork-1)*3 + i+1); writeln('Û'); gotoxy((jStork-1)*9 + 7,(iStork-1)*3 + i+1); writeln('Û'); Textcolor(12+i); gotoxy((jStork-1)*9 + 2,(iStork-1)*3 + i+1); writeln('Û'); gotoxy((jStork-1)*9 + 4,(iStork-1)*3 + i+1); writeln('Û'); gotoxy((jStork-1)*9 + 6,(iStork-1)*3 + i+1); writeln('Û'); end; for i:=1 to 5 do begin delay(9000); {IMPACT!!!} sound(100); delay(7000); sound(150); delay(3000); sound(2500); delay(3000); sound(75); delay(3000); sound(175); delay(5000); NoSound; end; BreakLock:=True; DeathLock:=True; end; Procedure WriteSlowly; begin for i:=1 to Length(Str) do begin Delay(7000); gotoxy(26+i,13); writeln(Str[i]); end; end; begin clrscr; Randomize; LifePoint:=10000; Possibility:=6; iLives:=3; iStage:=1; iFuel:=10000; StageLock:=False; TextColor(7); gotoxy(37,12); writeln('LOADING'); gotoxy(24,14); writeln('ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»'); gotoxy(24,15); writeln('º'); gotoxy(55,15); writeln('º'); gotoxy(24,16); writeln('ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ'); for i:=1 to 30 do begin Delay(15000); TextColor(10); gotoxy(24+i,15); writeln('Û'); end; TextColor(20); gotoxy(33,17); writeln('PRESS ANY KEY'); Readkey; Clrscr; Str:=' RED STORK'; TextColor(RED); WriteSlowly; Readkey; Str:='A MR.STORK PRODUCTION'; TextColor(9); WriteSlowly; Readkey; Str:='DONT BE AFRAID OF THE DARK!'; WriteSlowly; Readkey; TextColor(RED); Str:='BE AFRAID OF WHAT IS IN IT!'; writeSlowly; Readkey; Clrscr; TextColor(7); gotoxy(35,11); writeln('STAGE ',iStage); gotoxy(29,13); writeln('PRESS ENTER TO START'); readln; Repeat Clrscr; iFuel:=10000; for i:=1 to 6 do {Empty array} for j:=1 to 10 do begin Area[i,j]:=0; end; Area[3,1]:=-1; if StageLock then begin iStage:=iStage + 1; TextColor(7); gotoxy(35,11); writeln('STAGE ',iStage); gotoxy(29,13); writeln('PRESS ENTER TO START'); Readln; StageLock:=False; end; if DeathLock then begin TextColor(7); gotoxy(35,11); writeln('STAGE ',iStage); gotoxy(29,13); writeln('PRESS ENTER TO START'); readln; DeathLock:=False; end; Clrscr; TextColor(7); gotoxy(3,24); writeln('LIVES ',iLives); gotoxy(15,24); writeln('STAGE ',iStage); Key:=#1; TextColor(6); gotoxy(1,19); writeln('Û Û Û Û'); gotoxy(1,20); writeln(' Û ÛÛÛ Û /\ ÛÛÛ Û '); gotoxy(1,21); writeln(' Û ÛÛÛÛÛ ÛÛÛ / \ ÛÛÛÛÛ Û '); gotoxy(1,22); writeln(' ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ '); TextColor(Red); gotoxy(46,23); writeln('123'); TextColor(yellow); gotoxy(49,23); writeln('456'); TextColor(Green); gotoxy(52,23); writeln('789'); repeat Delay(35000); for Erase:=1 to 18 do begin gotoxy(1,Erase); ClrEol; end; if KeyPressed then Key:=Readkey; if Key=#0 then Key:=Readkey; Case Key of Up :begin if (Area[iStork - 1,jStork]<>0) and (iStork<>1) and(Area[iStork - 1,jStork]<>5) then begin Impact; end; if iStork<>1 then begin Area[iStork,jStork]:=0; Area[iStork-1,jStork]:=-1; end; Key:=#1; end; Down:begin if (Area[iStork + 1,jStork]<>0) and (iStork<>6) and (iStork<>1) and (Area[iStork + 1,jStork]<>5)then begin Impact; end; if iStork<>6 then begin Area[iStork,jStork]:=0; Area[iStork+1,jStork]:=-1; end; Key:=#1; end; Right:begin if jStork<>9 then begin Area[iStork,jStork]:=0; Area[iStork,jStork+1]:=-1; end; key:=#1; end; Left :begin if jStork<>1 then begin Area[iStork,jStork]:=0; Area[iStork,jStork-1]:=-1; end; key:=#1; end; Space:begin if Area[iStork,jStork+1]<>0 then begin CloseEnemy:=True; EnemyShip:=Area[iStork,jStork+1]; end; Area[iStork,jStork+1]:=3; iFire:=iStork; TextColor(Yellow); gotoxy(jStork * 9 + 1,(iFire-1)*3 + 1); {FIREE!!} writeln('¯¯¯¯¯'); gotoxy(jStork * 9 + 1,(iFire-1)*3 + 3); writeln('¯¯¯¯¯'); if CloseEnemy then begin Case EnemyShip of 1:begin iPoint:=iPoint + 100; MusicLock:=True; StageCount:=StageCount +1 ; end; 2:begin iPoint:=iPoint + 150; MusicLock:=True; StageCount:=StageCount +1 ; end; 4:begin iPoint:=iPoint + 200; MusicLock:=True; StageCount:=StageCount +1 ; end; end; end; for j:=2 to 10 do begin Case Area[iFire,j] of 1:begin iPoint:=iPoint + 100; MusicLock:=True; StageCount:=StageCount + 1; end; 2:begin iPoint:=iPoint + 150; MusicLock:=True; StageCount:=StageCount +1 ; end; 4:begin iPoint:=iPoint + 200; MusicLock:=True; StageCount:=StageCount +1 ; end; end; end; Key:=#1; end; end; iLock:=Random(Possibility); {Decide you'll create an enemy or not} if iLock=0 then begin iEnemy:=Random(6)+1; EnemyShip:=Random(4)+1; Case EnemyShip of {Decide the type of enemy} 1:begin Area[iEnemy,10]:=1; end; 2:begin Area[iEnemy,10]:=2; end; 4:begin Area[iEnemy,10]:=4; end; end; {End of Case} end; {End of if} iLock:=Random(110); if iLock=0 then begin if Area[3,9]=0 then Area[3,9]:=5; end; FireLock:=True; for i:=1 to 6 do for j:=1 to 10 do begin Case Area[i,j] of -1 :begin textcolor(12); gotoxy((j-1)*9 + 1,(i-1)*3 + 1); writeln('Ü =Ûß-'); gotoxy((j-1)*9 + 1,(i-1)*3 + 2); writeln('ÛÛÛÛÛÛÛÜ'); gotoxy((j-1)*9 + 1,(i-1)*3 + 3); writeln(' =ÛÜ-'); iStork:=i; jStork:=j; if CloseEnemy then begin FireMusic; CloseEnemy:=False; end; end; 1 :begin Area[i,j]:=0; if j<>1 then {If you are at the end of way don't try to output} begin Area[i,j-1]:=1; {Put this ship's value into this array box} TextColor(11); gotoxy((j-2)*9 + 1,(i-1)*3 + 1); writeln('Í»'); gotoxy((j-2)*9 + 1,(i-1)*3 + 2); writeln('<ÎÍÍ͹'); gotoxy((j-2)*9 + 1,(i-1)*3 + 3); writeln('ͼ'); end; if (i=iStork) and (j-1=jStork) then begin Impact; end; end; 2 :begin Area[i,j]:=0; if j<>1 then {If you are at the end of way don't try to output} begin Area[i,j-1]:=2; {Put this ship's value into this array box} TextColor(13); gotoxy((j-2)*9 + 1,(i-1)*3 + 1); writeln('ÉÍÍÍÍ»'); gotoxy((j-2)*9 + 1,(i-1)*3 + 2); writeln('Î <> Î'); gotoxy((j-2)*9 + 1,(i-1)*3 + 3); writeln('ÈÍÍÍͼ'); end; if (i=iStork) and (j-1=jStork) then begin Impact; end; end; 3 :begin Area[i,j]:=0; if j<>9 then begin Area[i,j+1]:=3; TextColor(Yellow); gotoxy(j * 9 + 1,(iFire-1)*3 + 1); {FIREE!!} writeln('¯¯¯¯¯'); gotoxy(j * 9 + 1,(iFire-1)*3 + 3); writeln('¯¯¯¯¯'); end; end; 4 :begin Area[i,j]:=0; if j<>1 then {If you are at the end of way don't try to output} begin Area[i,j-1]:=4; {Put this ship's value into this array box} TextColor(25); gotoxy((j-2)*9 + 1,(i-1)*3 + 1); writeln('Û Û Û'); gotoxy((j-2)*9 + 1,(i-1)*3 + 2); writeln(' ÛþÛþÛ '); gotoxy((j-2)*9 + 1,(i-1)*3 + 3); writeln('Û Û Û'); end; if (i=iStork) and (j-1=jStork) then begin Impact; end; end; 5 :begin Area[i,j]:=0; if j<>1 then begin Area[i,j-1]:=5; TextColor(Green); gotoxy((j-2)*9 + 1,(i-1)*3 + 1); writeln('ÉÍÍÍÍÍÍ»'); gotoxy((j-2)*9 + 1,(i-1)*3 + 2); writeln('º FUEL º'); gotoxy((j-2)*9 + 1,(i-1)*3 + 3); writeln('ÈÍÍÍÍÍͼ'); end; if (i=iStork) and (j-1=jStork) then {Great!!We are Full} begin iFuel:=10000; Area[i,j-1]:=-1; {Place Red Stork} end; end; end; {End of Case} end; {End of FOR} if MusicLock then begin FireMusic; MusicLock:=False; end; TextColor(7); gotoxy(27,24); writeln('SCORE ',iPoint); if iPoint>LifePoint then begin iLives:=iLives + 1; LifePoint:=LifePoint + 10000; gotoxy(3,24); writeln('LIVES ',iLives); end; iFuel:=iFuel - 50; gotoxy(45,24); ClrEol; for i:=1 to (iFuel div 1000) do {Create the Fuel meter} begin gotoxy(45+i,24); if (i=1) or (i=2) or (i=3) then TextColor(Red); if (i=4) or (i=5) or (i=6) then TextColor(Yellow); if (i=7) or (i=8) or (i=9) then TextColor(Green); writeln('Û'); end; if (iFuel div 1000<3) then begin TextColor(20); gotoxy(65,24); writeln('DANGER!'); end; if iFuel<1 then begin DeathLock:=True; BREAK; end; if BreakLock then BREAK; {That means you are dead} if StageCount>40 then begin iLives:=iLives + 1; if Possibility>1 then Possibility:=Possibility - 1; StageLock:=True; StageCount:=0; BREAK; end; until Key=Esc; if Key=Esc then EXIT; BreakLock:=False; iLives:=iLives - 1; Until iLives=0; end. uses crt; const left=#75; right=#77; up=#72; down=#80; Esc=#27; Space=#32; var i,j,iStork,jStork,iEnemy,EnemyShip,Possibility,iLo ck,iFire,Erase,iLives,iStage, StageCount,iFuel : integer; iPoint,LifePoint : Longint; Key : Char; Str : String; Area : Array [1..6,1..10] of integer; FireLock,MusicLock,BreakLock,CloseEnemy,Stagelock, DeathLock : Boolean; Procedure FireMusic; begin for i:=1 to 3 do begin delay(1000); Sound(150); Delay(2500); Sound(950); Delay(1500); Sound(1500); Delay(2500); Sound(250); Delay(2500); Sound(500); Delay(900); Delay(1550); end; NoSound; end; Procedure Impact; begin for i:=0 to 2 do begin gotoxy((jStork-1)*9 + 1,(iStork-1)*3 + i+1); TextColor(20+i); writeln('Û'); gotoxy((jStork-1)*9 + 3,(iStork-1)*3 + i+1); writeln('Û'); gotoxy((jStork-1)*9 + 5,(iStork-1)*3 + i+1); writeln('Û'); gotoxy((jStork-1)*9 + 7,(iStork-1)*3 + i+1); writeln('Û'); Textcolor(12+i); gotoxy((jStork-1)*9 + 2,(iStork-1)*3 + i+1); writeln('Û'); gotoxy((jStork-1)*9 + 4,(iStork-1)*3 + i+1); writeln('Û'); gotoxy((jStork-1)*9 + 6,(iStork-1)*3 + i+1); writeln('Û'); end; for i:=1 to 5 do begin delay(9000); {IMPACT!!!} sound(100); delay(7000); sound(150); delay(3000); sound(2500); delay(3000); sound(75); delay(3000); sound(175); delay(5000); NoSound; end; BreakLock:=True; DeathLock:=True; end; Procedure WriteSlowly; begin for i:=1 to Length(Str) do begin Delay(7000); gotoxy(26+i,13); writeln(Str[i]); end; end; begin clrscr; Randomize; LifePoint:=10000; Possibility:=6; iLives:=3; iStage:=1; iFuel:=10000; StageLock:=False; TextColor(7); gotoxy(37,12); writeln('LOADING'); gotoxy(24,14); writeln('ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»'); gotoxy(24,15); writeln('º'); gotoxy(55,15); writeln('º'); gotoxy(24,16); writeln('ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ'); for i:=1 to 30 do begin Delay(15000); TextColor(10); gotoxy(24+i,15); writeln('Û'); end; TextColor(20); gotoxy(33,17); writeln('PRESS ANY KEY'); Readkey; Clrscr; Str:=' RED STORK'; TextColor(RED); WriteSlowly; Readkey; Str:='A MR.STORK PRODUCTION'; TextColor(9); WriteSlowly; Readkey; Str:='DONT BE AFRAID OF THE DARK!'; WriteSlowly; Readkey; TextColor(RED); Str:='BE AFRAID OF WHAT IS IN IT!'; writeSlowly; Readkey; Clrscr; TextColor(7); gotoxy(35,11); writeln('STAGE ',iStage); gotoxy(29,13); writeln('PRESS ENTER TO START'); readln; Repeat Clrscr; iFuel:=10000; for i:=1 to 6 do {Empty array} for j:=1 to 10 do begin Area[i,j]:=0; end; Area[3,1]:=-1; if StageLock then begin iStage:=iStage + 1; TextColor(7); gotoxy(35,11); writeln('STAGE ',iStage); gotoxy(29,13); writeln('PRESS ENTER TO START'); Readln; StageLock:=False; end; if DeathLock then begin TextColor(7); gotoxy(35,11); writeln('STAGE ',iStage); gotoxy(29,13); writeln('PRESS ENTER TO START'); readln; DeathLock:=False; end; Clrscr; TextColor(7); gotoxy(3,24); writeln('LIVES ',iLives); gotoxy(15,24); writeln('STAGE ',iStage); Key:=#1; TextColor(6); gotoxy(1,19); writeln('Û Û Û Û'); gotoxy(1,20); writeln(' Û ÛÛÛ Û /\ ÛÛÛ Û '); gotoxy(1,21); writeln(' Û ÛÛÛÛÛ ÛÛÛ / \ ÛÛÛÛÛ Û '); gotoxy(1,22); writeln(' ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ '); TextColor(Red); gotoxy(46,23); writeln('123'); TextColor(yellow); gotoxy(49,23); writeln('456'); TextColor(Green); gotoxy(52,23); writeln('789'); repeat Delay(35000); for Erase:=1 to 18 do begin gotoxy(1,Erase); ClrEol; end; if KeyPressed then Key:=Readkey; if Key=#0 then Key:=Readkey; Case Key of Up :begin if (Area[iStork - 1,jStork]<>0) and (iStork<>1) and(Area[iStork - 1,jStork]<>5) then begin Impact; end; if iStork<>1 then begin Area[iStork,jStork]:=0; Area[iStork-1,jStork]:=-1; end; Key:=#1; end; Down:begin if (Area[iStork + 1,jStork]<>0) and (iStork<>6) and (iStork<>1) and (Area[iStork + 1,jStork]<>5)then begin Impact; end; if iStork<>6 then begin Area[iStork,jStork]:=0; Area[iStork+1,jStork]:=-1; end; Key:=#1; end; Right:begin if jStork<>9 then begin Area[iStork,jStork]:=0; Area[iStork,jStork+1]:=-1; end; key:=#1; end; Left :begin if jStork<>1 then begin Area[iStork,jStork]:=0; Area[iStork,jStork-1]:=-1; end; key:=#1; end; Space:begin if Area[iStork,jStork+1]<>0 then begin CloseEnemy:=True; EnemyShip:=Area[iStork,jStork+1]; end; Area[iStork,jStork+1]:=3; iFire:=iStork; TextColor(Yellow); gotoxy(jStork * 9 + 1,(iFire-1)*3 + 1); {FIREE!!} writeln('¯¯¯¯¯'); gotoxy(jStork * 9 + 1,(iFire-1)*3 + 3); writeln('¯¯¯¯¯'); if CloseEnemy then begin Case EnemyShip of 1:begin iPoint:=iPoint + 100; MusicLock:=True; StageCount:=StageCount +1 ; end; 2:begin iPoint:=iPoint + 150; MusicLock:=True; StageCount:=StageCount +1 ; end; 4:begin iPoint:=iPoint + 200; MusicLock:=True; StageCount:=StageCount +1 ; end; end; end; for j:=2 to 10 do begin Case Area[iFire,j] of 1:begin iPoint:=iPoint + 100; MusicLock:=True; StageCount:=StageCount + 1; end; 2:begin iPoint:=iPoint + 150; MusicLock:=True; StageCount:=StageCount +1 ; end; 4:begin iPoint:=iPoint + 200; MusicLock:=True; StageCount:=StageCount +1 ; end; end; end; Key:=#1; end; end; iLock:=Random(Possibility); {Decide you'll create an enemy or not} if iLock=0 then begin iEnemy:=Random(6)+1; EnemyShip:=Random(4)+1; Case EnemyShip of {Decide the type of enemy} 1:begin Area[iEnemy,10]:=1; end; 2:begin Area[iEnemy,10]:=2; end; 4:begin Area[iEnemy,10]:=4; end; end; {End of Case} end; {End of if} iLock:=Random(110); if iLock=0 then begin if Area[3,9]=0 then Area[3,9]:=5; end; FireLock:=True; for i:=1 to 6 do for j:=1 to 10 do begin Case Area[i,j] of -1 :begin textcolor(12); gotoxy((j-1)*9 + 1,(i-1)*3 + 1); writeln('Ü =Ûß-'); gotoxy((j-1)*9 + 1,(i-1)*3 + 2); writeln('ÛÛÛÛÛÛÛÜ'); gotoxy((j-1)*9 + 1,(i-1)*3 + 3); writeln(' =ÛÜ-'); iStork:=i; jStork:=j; if CloseEnemy then begin FireMusic; CloseEnemy:=False; end; end; 1 :begin Area[i,j]:=0; if j<>1 then {If you are at the end of way don't try to output} begin Area[i,j-1]:=1; {Put this ship's value into this array box} TextColor(11); gotoxy((j-2)*9 + 1,(i-1)*3 + 1); writeln('Í»'); gotoxy((j-2)*9 + 1,(i-1)*3 + 2); writeln('<ÎÍÍ͹'); gotoxy((j-2)*9 + 1,(i-1)*3 + 3); writeln('ͼ'); end; if (i=iStork) and (j-1=jStork) then begin Impact; end; end; 2 :begin Area[i,j]:=0; if j<>1 then {If you are at the end of way don't try to output} begin Area[i,j-1]:=2; {Put this ship's value into this array box} TextColor(13); gotoxy((j-2)*9 + 1,(i-1)*3 + 1); writeln('ÉÍÍÍÍ»'); gotoxy((j-2)*9 + 1,(i-1)*3 + 2); writeln('Î <> Î'); gotoxy((j-2)*9 + 1,(i-1)*3 + 3); writeln('ÈÍÍÍͼ'); end; if (i=iStork) and (j-1=jStork) then begin Impact; end; end; 3 :begin Area[i,j]:=0; if j<>9 then begin Area[i,j+1]:=3; TextColor(Yellow); gotoxy(j * 9 + 1,(iFire-1)*3 + 1); {FIREE!!} writeln('¯¯¯¯¯'); gotoxy(j * 9 + 1,(iFire-1)*3 + 3); writeln('¯¯¯¯¯'); end; end; 4 :begin Area[i,j]:=0; if j<>1 then {If you are at the end of way don't try to output} begin Area[i,j-1]:=4; {Put this ship's value into this array box} TextColor(25); gotoxy((j-2)*9 + 1,(i-1)*3 + 1); writeln('Û Û Û'); gotoxy((j-2)*9 + 1,(i-1)*3 + 2); writeln(' ÛþÛþÛ '); gotoxy((j-2)*9 + 1,(i-1)*3 + 3); writeln('Û Û Û'); end; if (i=iStork) and (j-1=jStork) then begin Impact; end; end; 5 :begin Area[i,j]:=0; if j<>1 then begin Area[i,j-1]:=5; TextColor(Green); gotoxy((j-2)*9 + 1,(i-1)*3 + 1); writeln('ÉÍÍÍÍÍÍ»'); gotoxy((j-2)*9 + 1,(i-1)*3 + 2); writeln('º FUEL º'); gotoxy((j-2)*9 + 1,(i-1)*3 + 3); writeln('ÈÍÍÍÍÍͼ'); end; if (i=iStork) and (j-1=jStork) then {Great!!We are Full} begin iFuel:=10000; Area[i,j-1]:=-1; {Place Red Stork} end; end; end; {End of Case} end; {End of FOR} if MusicLock then begin FireMusic; MusicLock:=False; end; TextColor(7); gotoxy(27,24); writeln('SCORE ',iPoint); if iPoint>LifePoint then begin iLives:=iLives + 1; LifePoint:=LifePoint + 10000; gotoxy(3,24); writeln('LIVES ',iLives); end; iFuel:=iFuel - 50; gotoxy(45,24); ClrEol; for i:=1 to (iFuel div 1000) do {Create the Fuel meter} begin gotoxy(45+i,24); if (i=1) or (i=2) or (i=3) then TextColor(Red); if (i=4) or (i=5) or (i=6) then TextColor(Yellow); if (i=7) or (i=8) or (i=9) then TextColor(Green); writeln('Û'); end; if (iFuel div 1000<3) then begin TextColor(20); gotoxy(65,24); writeln('DANGER!'); end; if iFuel<1 then begin DeathLock:=True; BREAK; end; if BreakLock then BREAK; {That means you are dead} if StageCount>40 then begin iLives:=iLives + 1; if Possibility>1 then Possibility:=Possibility - 1; StageLock:=True; StageCount:=0; BREAK; end; until Key=Esc; if Key=Esc then EXIT; BreakLock:=False; iLives:=iLives - 1; Until iLives=0; end. |
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Bütün Zaman Ayarları WEZ +3 olarak düzenlenmiştir. Şu Anki Saat: 17:25 . |
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