Geri git   Van.GEN.TR Forum | Yerel Van Forumu > Bilgisayar > Programlama > Pascal

Cevapla
 
Konu Araçları Stil
Alt 24/04/07, 00:51   #1
gokhanaygun
Tuğgeneral
 
gokhanaygun - ait Kullanıcı Resmi (Avatar)
 
Üyelik tarihi: Apr 2007
Bulunduğu yer: VAN
Yaş: 37
Mesajlar: 924
Tecrübe Puanı: 26 gokhanaygun is a splendid one to behold gokhanaygun is a splendid one to behold gokhanaygun is a splendid one to behold gokhanaygun is a splendid one to behold gokhanaygun is a splendid one to behold gokhanaygun is a splendid one to behold gokhanaygun is a splendid one to behold
Standart mario (1.bölüm)

program Turk_Mario; (* Ctrl+F9 yaparak calistirabilirisniz *)



{$A+} {$B-} {$F-} {$G+} {$I-} {$N-} {$O-} {$R-} {$S+} {$V-} {$X+}

{$DEFINE DEBUG} { Mouseye bas oyna veya ‡ik }
{$DEFINE MENU}

uses
CPU286,
Play,
Players,
Enemies,
Buffers,
VGA256,
Worlds,
BackGr,
KeyBoard,
Joystick,
Figures,
Palettes,
Txt,
Crt,
Dos;

const
numfatih = 6;
fatihlev = 2 * numfatih - 1;
fatihmax = 3;
demofatih = 500;

type
ayarverisi = record
Sound: Boolean;
SLine: Boolean;
Games: array[0..fatihmax - 1] of GameData;
UseJS: Boolean;
JSDat: JoyRec;
end;

ConfigFile = file of ayarverisi;

var
oyunnumarasi: Integer;

var
hadioyuncu: Integer;
Durdur,oyunbitti: Boolean;
Config: ayarverisi;

{$IFDEF DEBUG}
{$F+}
procedure MouseHalt;
begin
Halt (255);
end;

{$F-} (*Compiler Islevlerim*)

var MouseHaltAddr: Pointer;

{$ENDIF} (*Direktiflerime izin ver Emri*)

{$I Block.$00} (*Dosyada yazd?g?m asembly kodumu ‡ag?r?yorum Tas €erceve*)

{$I Intro.$00} (*Dosyada yazd?g?m asembly kodumu ‡ag?r?yorum MARIO kelimesi*)
{$I Intro.$01} (*Dosyada yazd?g?m asembly kodumu ‡ag?r?yorum & isareti*)
{$I Intro.$02} (*Dosyada yazd?g?m asembly kodumu ‡ag?r?yorum LUIGI kelimesi*)

{$I Start.$00} (*Dosyada yazd?g?m asembly kodumu ‡ag?r?yorum MARIO START kelimesi*)
{$I Start.$01} (*Dosyada yazd?g?m asembly kodumu ‡ag?r?yorum LUIGI START kelimesi*)

procedure NewData;
begin
with Data do
begin
Lives [Deha] := 3;
Lives [Fatih] := 3;
Coins [Deha] := 0;
Coins [Fatih] := 0;
Score [Deha] := 0;
Score [Fatih] := 0;
Progress [Deha] := 0;
Progress [Fatih] := 0;
Mode [Deha] := mdSmall;
Mode [Fatih] := mdSmall;
end;
end;

function GetConfigName: string;
var
S: string;
Len: byte absolute S;
begin
S := ParamStr (0);
S[Len - 2] := 'C';
S[Len - 1] := 'F';
S[Len - 0] := 'G';
GetConfigName := S;
end;

procedure ReadConfig;
var
i, j: Integer;
F: ConfigFile;
Name: string;
begin
{$IFDEF MENU}
Assign (F, GetConfigName);
Reset (F);
Read (F, Config);
Close (F);
if IOResult <> 0 then
{$ENDIF}
begin
NewData;
for i := 0 to fatihmax - 1 do
Config.Games[i] := Data;
with Config do
begin
SLine := TRUE;
Sound := TRUE;
UseJS := FALSE;
end;
oyunnumarasi := -1;
end;

with Config do
begin
Play.Stat := SLine;
Buffers.BeeperSound := Sound;
end;

Name := ParamStr (0);
j := 0;
if Length (Name) > 9 then
Delete (Name, 1, Length (Name) - 9);
for i := 1 to Length (Name) do
Inc (j, Ord (UpCase (Name[i])));
if j <> 648 then
RunError (201);
end;

procedure WriteConfig;
var
F: ConfigFile;
begin
with Config do
begin
SLine := Play.Stat;
Sound := Buffers.BeeperSound;
end;
{$IFDEF MENU}
Assign (F, GetConfigName);
ReWrite (F);
if IOResult = 0 then
begin
Write (F, Config);
Close (F);
end;
{$ENDIF}
end;

procedure CalibrateJoystick;
begin
Delay (100);
WriteLn ('joysticki d”nd?r ve butona bas');
WriteLn ('veya klavyeden uygun tuslari kullan...');
Delay (100);
Key := #0;
repeat
Calibrate;
Write (#13, 'X = ', Byte (jsRight) - Byte (jsLeft): 2,
' Y = ', Byte (jsDown) - Byte (jsUp): 2);
until jsButton1 or jsButton2 or (Key <> #0);
WriteLn;
if (Key <> #0) then
begin
jsEnabled := FALSE;
ReadJoystick;
end;
Config.UseJS := jsEnabled;
Config.JSDat := jr;
Key := #0;
end;

procedure ReadCmdLine;
var
i, j: Integer;
S: String;
begin
for i := 1 to ParamCount do
begin
S := ParamStr (i);
while S <> '' do
begin
if (Length (S) >= 2) and (S[1] in ['/', '-'])
then
begin
case UpCase (S[2]) of
'S': Play.Stat := TRUE;
'Q': BeeperOff;
'J': CalibrateJoystick;

end;
Delete (S, 1, 2);
end
else
Delete (S, 1, 1);
end;
end;
end;

procedure Demo;
begin
NewData;
Turbo := FALSE;
Data.Progress [Deha] := 5;
PlayMacro;
PlayWorld (' ', ' ', @Level_6a^, @Options_6a^, @Options_6a^,
@Level_6b^, @Options_6b^, @Options_6b^, Deha);
StopMacro;
end;

procedure Intro;
var
P, i, j, k, l, wd, ht, xp: Integer;
NextNumPlayers,
Selected: Integer;
IntroDone,
TestVGAMode,
Update: Boolean;
Counter: Integer;
MacroKey: Char;
Status,
OldStatus,
LastStatus: (ST_NONE,
ST_MENU,
ST_START,
ST_LOAD,
ST_ERASE,
ST_OPTIONS,
ST_NUMPLAYERS);
Menu: array[1..5] of string[40];
BG: array[0..MAX_PAGE, 1..5] of Word;
NumOptions: Integer;
Page: Byte;

procedure Up;
begin
if Selected = 1 then
begin
if Status = ST_MENU then
Selected := NumOptions
else
MacroKey := kbEsc;
end
else
Dec (Selected);
end;

procedure Down;
begin
if Selected = NumOptions then
begin
if Status = ST_MENU then
Selected := 1
else
MacroKey := kbEsc;
end
else
Inc (Selected);
end;

begin
Page := CurrentPage;
Status := ST_NONE;
TestVGAMode := FALSE;
oyunnumarasi := -1;
NextNumPlayers := Data.NumPlayers;

repeat
if TestVGAMode then
InitVGA;
TestVGAMode := FALSE;
IntroDone := FALSE;
NewData;

PlayWorld (#0, #0, @Intro_0^, @Options_0^, @Options_0^,
@Intro_0^, @Options_0^, @Options_0^, Deha);
InitBackGr (3, 0);

OutPalette ($A0, 35, 45, 50);
OutPalette ($A1, 45, 55, 60);

OutPalette ($EF, 30, 40, 30);
OutPalette ($18, 10, 15, 25);

OutPalette ($8D, 28, 38, 50);
OutPalette ($8F, 40, 50, 63);

for i := 1 to 50 do
BlinkPalette;

for P := 0 to MAX_PAGE do
begin
for i := 1 downto 0 do
for j := 1 downto 0 do
for k := 1 downto 0 do
begin
(*MARIO Yaz?yorum*)
DrawImage (38 + i + j, 29 + i + k, 108, 28, @Intro000^);
(* & iŸaretini yazd?m*)
DrawImage (159 + i + j, 29 + i + k, 24, 28, @Intro001^);
(*LUIGI Yaz?yorum*)
DrawImage (198 + i + j, 29 + i + k, 84, 28, @Intro002^);
end;

DrawBackGrMap (10 * H + 6, 11 * H - 1, 54, $A0);
DrawBackGrMap (10 * H + 6, 11 * H - 1, 55, $A1);
DrawBackGrMap (10 * H + 6, 11 * H - 1, 53, $A1);
for i := 0 to NH - 1 do
for j := 0 to NV - 1 do
if (i in [0, NH - 1]) or (j in [0, NV - 1]) then
DrawImage (i * W, j * H, W, H, @Block000^);
DrawPlayer;
ShowPage;
end;
UnlockPal;
Key := #0;
FadeUp (64);
ResetStack;

FillChar (BG, SizeOf (BG), 0);
FillChar (Menu, SizeOf (Menu), 0);
Fontkur (0, Kalin + Golge);

if Status <> ST_OPTIONS then
begin
OldStatus := ST_NONE;
LastStatus := ST_NONE;
Status := ST_MENU;
Selected := 1;
end;
UpDate := TRUE;

Counter := 1;
repeat

if UpDate or (Status <> OldStatus) then
begin
if (Status <> OldStatus) then
Selected := 1;
case Status of
ST_MENU:
begin
Menu[1] := 'BASLAT';
Menu[2] := 'SECENEK';
Menu[3] := 'SONLANDIR';
Menu[4] := '';
Menu[5] := 'FATIH TANSALIC';
NumOptions := 3;
LastStatus := ST_MENU;
end;
ST_OPTIONS:
begin
if BeeperSound then
Menu[1] := 'SESI AC '
else
Menu[1] := 'SESI KAPAT';
if Play.Stat then
Menu[2] := 'DURUM SATIRI ACIK '
else
Menu[2] := 'DURUM SATIRI KAPALI ';
Menu[3] := '';
Menu[4] := '';
Menu[5] := '';
NumOptions := 2;
LastStatus := ST_MENU;
end;
ST_START:
begin
Menu[1] := 'KAC OYUNCULU';
Menu[2] := 'OYUNU KAYDET';
Menu[3] := 'SIL';
Menu[4] := '';
Menu[5] := '';
NumOptions := 3;
LastStatus := ST_MENU;
end;
ST_NUMPLAYERS:
begin
Menu[1] := 'BIR OYUNCU';
Menu[2] := 'IKI OYUNCU';
Menu[3] := '';
Menu[4] := '';
Menu[5] := '';
if (Status <> OldStatus) then
Selected := Data.NumPlayers;
NumOptions := 2;
LastStatus := ST_START;
end;
ST_LOAD,
ST_ERASE:
begin
Menu[1] := 'OYUN #1 '#7' ';
Menu[2] := 'OYUN #2 '#7' ';
Menu[3] := 'OYUN #3 '#7' ';
Menu[4] := '';
Menu[5] := '';
for i := 1 to 3 do
with Config.Games[i - 1] do
if (Progress[Deha] = 0) and (Progress[Fatih] = 0) then
Menu[i] := Menu[i] + 'BOS'
else
begin
j := Progress[Deha];
k := Byte (Progress [hadioyuncu] >= numfatih);
if k > 0 then
Dec (j, numfatih);
if Progress[Fatih] > j then
begin
j := Progress[Fatih];
Progress[Deha] := j;
end;
Menu[i] := Menu[i] +
'LEVEL ' + Chr (j + Ord ('0') + 1) + ' ';
if k = 0 then
Menu[i] := Menu[i] + #7' '
else
Menu[i] := Menu[i] + '* ';
Menu[i] := Menu[i] +
Chr (NumPlayers + Ord ('0')) + 'P';
end;
NumOptions := 3;
LastStatus := ST_START;
end;


end;
wd := 0;
xp := 0;
for i := 1 to 5 do
begin
j := TextGenis (Menu[i]);
if j > wd then
begin
wd := j;
xp := CenterX (Menu[i]) div 4 * 4;
end;
ht := 8;
end;
OldStatus := Status;
Update := FALSE;
end;

MacroKey := #0;
case Key of
kbEsc:
if Status = ST_MENU then
begin
IntroDone := TRUE;
QuitGame := TRUE;
end
else
Status := LastStatus;
kbUpArrow:
Up;
kbDownArrow:
Down;
kbSP,
kbEnter:
case Status of

ST_MENU:
case Selected of
1: Status := ST_START;
2: Status := ST_OPTIONS;
3: begin
IntroDone := TRUE;
QuitGame := TRUE;
end;
end;

ST_START:
case Selected of
1: Status := ST_NUMPLAYERS;
2: Status := ST_LOAD;
3: Status := ST_ERASE;
end;

ST_OPTIONS:
case Selected of
1: if BeeperSound then
BeeperOff
else
BeeperOn;
2: Play.Stat := not Play.Stat;
end;

ST_NUMPLAYERS:
case Selected of
1: begin
NextNumPlayers := 1;
IntroDone := TRUE;
end;
2: begin
NextNumPlayers := 2;
IntroDone := TRUE;
end;
end;

ST_LOAD:
begin
oyunnumarasi := Selected - 1;
Config.Games[oyunnumarasi].NumPlayers := 1;
with Config.Games[oyunnumarasi] do
if (Progress[Deha] = 0) and (Progress[Fatih] = 0) then
Status := ST_NUMPLAYERS
else
begin
IntroDone := TRUE;
NextNumPlayers := Config.Games[oyunnumarasi].NumPlayers;
end;
end;

ST_ERASE:
begin
NewData;
Config.Games[Selected - 1] := Data;
Config.Games[Selected - 1].NumPlayers := 1;
oyunnumarasi := -1;
end;

end;
end;
if Key <> #0 then
begin
Counter := 0;
Key := MacroKey;
Update := TRUE;
end;

for k := 1 to 5 do
begin
if BG[Page, k] <> 0 then
PopBackGr (BG[Page, k]);
end;

for k := 1 to 5 do
begin
if Menu[k] <> '' then
begin
i := xp;
j := 56 + 14 * k;
BG[Page, k] := PushBackGr (50, j, 220, ht);
if k = Selected then
TextYaz (i - 12, j, #16, 5);
l := 15;
if (Length (Menu[k]) > 19) and (Menu[k][19] = '*') then
l := 14 + (Counter and 1);
SetPalette (14, 63, 61, 31);
TextYaz (i + 8, j, Menu[k], l);
end;
end;

ShowPage;
BlinkPalette;
ResetStack;

Inc (Counter);
until IntroDone or (Counter = demofatih);
FadeDown (64);

if not IntroDone then
Demo;
until IntroDone and (not TestVGAMode);

if oyunnumarasi <> -1 then
Data := Config.Games[oyunnumarasi];
Data.NumPlayers := NextNumPlayers;
end; { IntroYA geciyorum }


procedure ShowPlayerName (Player: Byte);
var
iW, iH, i: Integer;
begin
ClearPalette;
LockPal;
ClearVGAMem;
SetView (0, 0);
iH := 13;
for i := 0 to MAX_PAGE do
begin
case Player of
Deha:
begin
iW := 116;
DrawImage (160 - iW div 2, 85 - iH div 2, iW, iH, @Start000^);
end;
Fatih:
begin
iW := 108;
DrawImage (160 - iW div 2, 85 - iH div 2, iW, iH, @Start001^);
end;
end;
ShowPage;
end;
NewPalette (P256^);
UnLockPal;
Palettes.ReadPalette (Palette);
for i := 1 to 100 do
ShowPage;
ClearPalette;
ClearVGAMem;
end;

begin { Marioyu y”netime sokuyorum ana blok icra b”l?m?m }
InitKeyBoard;
Data.NumPlayers := 1;
ReadConfig;
ReadCmdLine;

jr := Config.JSDat;
jsEnabled := jsDetected and Config.UseJS;

{$IFDEF DEBUG}
MouseHaltAddr := @MouseHalt;
asm
xor ax, ax
int 33h
inc ax
jnz @End
mov al, 0Ch
mov cx, 0Ah
les dx, MouseHaltAddr
int 33h
@End:
end;
{$ENDIF}

if not DetectVga then
begin
System.WriteLn ('VGA grafik adapt”r? gerekli');
Halt (1)
end;

ResetKeyBoard;

if not InGraphicsMode then
InitVGA;

{$IFDEF MENU}
repeat
{$ENDIF}

ClearVGAMem;

InitPlayerFigures;
InitEnemyFigures;

oyunbitti := FALSE;
{$IFDEF MENU}
Intro;
{$ENDIF}

Randomize;

with Data do
begin
if NumPlayers = 2 then
if Progress [Deha] > Progress [Fatih] then
Progress [Fatih] := Progress [Deha]
else
Progress [Deha] := Progress [Fatih];

Lives [Deha] := 3;
Lives [Fatih] := 3;
Coins [Deha] := 0;
Coins [Fatih] := 0;
Score [Deha] := 0;
Score [Fatih] := 0;
Mode [Deha] := mdSmall;
Mode [Fatih] := mdSmall;
end;

repeat
if Data.NumPlayers = 1 then
Data.Lives [Fatih] := 0;
for hadioyuncu := Deha to Data.NumPlayers - 1 do
begin
if not (oyunbitti or QuitGame) then
if Data.Lives [hadioyuncu] >= 1 then
begin
with Data do
begin
Turbo := (Progress [hadioyuncu] >= numfatih);
if Progress [hadioyuncu] > fatihlev then
Progress [hadioyuncu] := numfatih;
end;
{$IFDEF MENU}
ShowPlayerName (hadioyuncu);
{$ENDIF}
case Data.Progress [hadioyuncu] mod numfatih of
0: Durdur := PlayWorld ('x', '1', @Level_1a^, @Options_1a^, @Opt_1a^,
@Level_1b^, @Options_1b^, @Options_1b^, hadioyuncu);
1: Durdur := PlayWorld ('x', '2', @Level_2a^, @Options_2a^, @Opt_2a^,
@Level_2b^, @Options_2b^, @Options_2b^, hadioyuncu);
2: Durdur := PlayWorld ('x', '3', @Level_3a^, @Options_3a^, @Opt_3a^,
@Level_3b^, @Options_3b^, @Options_3b^, hadioyuncu);
3: Durdur := PlayWorld ('x', '4', @Level_5a^, @Options_5a^, @Opt_5a^,
@Level_5b^, @Options_5b^, @Options_5b^, hadioyuncu);
4: Durdur := PlayWorld ('x', '5', @Level_6a^, @Options_6a^, @Opt_6a^,
@Level_6b^, @Options_6b^, @Options_6b^, hadioyuncu);
5: Durdur := PlayWorld ('x', '6', @Level_4a^, @Options_4a^, @Opt_4a^,
@Level_4b^, @Options_4b^, @Options_4b^, hadioyuncu);
else
oyunbitti := TRUE;
end;

if Durdur then
Inc (Data.Progress [hadioyuncu]);
if QuitGame then
begin
oyunbitti := TRUE;
{$IFDEF MENU}
QuitGame := FALSE;
{$ENDIF}
end;
end;

end;
until oyunbitti or QuitGame or
(Data.Lives [Deha] + Data.Lives [Fatih] = 0);

if oyunnumarasi <> -1 then
Config.Games[oyunnumarasi] := Data;

{$IFDEF MENU}
until QuitGame;
{$ENDIF}
WriteConfig;
end.


kadir göksu 0 537 714 57 25
0 537 714 57 25
gokhanaygun isimli Üye şimdilik offline konumundadır   Alıntı ile Cevapla
Konu Sayısı: 187
Alt 20/06/08, 15:27   #2
firari
Mareşal
 
firari - ait Kullanıcı Resmi (Avatar)
 
Üyelik tarihi: Sep 2007
Mesajlar: 5.835
Tecrübe Puanı: 105 firari has a reputation beyond repute firari has a reputation beyond repute firari has a reputation beyond repute firari has a reputation beyond repute firari has a reputation beyond repute firari has a reputation beyond repute firari has a reputation beyond repute firari has a reputation beyond repute firari has a reputation beyond repute firari has a reputation beyond repute firari has a reputation beyond repute
Standart

Paylaşım için tşkler…
__________________



firari isimli Üye şimdilik offline konumundadır   Alıntı ile Cevapla
Konu Sayısı: 613
Takımınız:
Alt 30/06/08, 01:46   #3
Mattet
Cumhurbaşkanı
 
Mattet - ait Kullanıcı Resmi (Avatar)
 
Üyelik tarihi: May 2008
Bulunduğu yer: van
Mesajlar: 7.027
Tecrübe Puanı: 49 Mattet has a reputation beyond repute Mattet has a reputation beyond repute Mattet has a reputation beyond repute Mattet has a reputation beyond repute Mattet has a reputation beyond repute Mattet has a reputation beyond repute Mattet has a reputation beyond repute Mattet has a reputation beyond repute Mattet has a reputation beyond repute Mattet has a reputation beyond repute Mattet has a reputation beyond repute
Standart

teŞekkÜrler PaylaŞim İİÇİn
__________________





Düşmeden Bulutlarda Koşmam GereK !
Mattet isimli Üye şimdilik offline konumundadır   Alıntı ile Cevapla
Konu Sayısı: 866
Alt 31/07/08, 15:53   #4
Neutralizer
Yasaklı kullanıcı
 
Neutralizer - ait Kullanıcı Resmi (Avatar)
 
Üyelik tarihi: Jan 2008
Bulunduğu yer: İstediğin yerden
Mesajlar: 1.883
Tecrübe Puanı: 0 Neutralizer has a reputation beyond repute Neutralizer has a reputation beyond repute Neutralizer has a reputation beyond repute Neutralizer has a reputation beyond repute Neutralizer has a reputation beyond repute Neutralizer has a reputation beyond repute Neutralizer has a reputation beyond repute Neutralizer has a reputation beyond repute Neutralizer has a reputation beyond repute Neutralizer has a reputation beyond repute Neutralizer has a reputation beyond repute
Standart

emeğe saygı
Neutralizer isimli Üye şimdilik offline konumundadır   Alıntı ile Cevapla
Konu Sayısı: 316
Takımınız:
Cevapla


Konuyu Toplam 1 Üye okuyor. (0 Kayıtlı üye ve 1 Misafir)
 

Yetkileriniz
Yeni Mesaj yazma yetkiniz Aktif değil dir.
Mesajlara Cevap verme yetkiniz aktif değil dir.
Eklenti ekleme yetkiniz Aktif değil dir.
Kendi Mesajınızı değiştirme yetkiniz Aktif değildir dir.

BB code is Açık
Smileler Açık
[IMG] Kodları Açık
HTML-KodlarıKapalı
Gitmek istediğiniz klasörü seçiniz


Bütün Zaman Ayarları WEZ +3 olarak düzenlenmiştir. Şu Anki Saat: 06:23 .


Powered by vBulletin
Copyright © 2000-2007 Jelsoft Enterprises Limited.
Sitemap
6, 5, 3, 7, 8, 9, 10, 11, 12, 13, 14, 15, 113, 16, 17, 18, 19, 81, 20, 27, 22, 23, 24, 25, 26, 48, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 43, 136, 40, 58, 45, 42, 44, 46, 47, 53, 54, 55, 56, 57, 59, 60, 70, 61, 62, 63, 64, 65, 66, 68, 69, 71, 72, 74, 75, 76, 77, 78, 79, 80, 82, 83, 96, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 98, 97, 100, 101, 102, 103, 106, 104, 105, 112, 109, 108, 107, 110, 111, 114, 115, 118, 116, 117, 119, 148, 154, 124, 165, 122, 120, 123, 121, 150, 153, 125, 128, 129, 131, 132, 133, 134, 135, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 151, 149, 202, 175, 164, 152, 167, 155, 156, 157, 158, 159, 160, 161, 162, 163, 195, 169, 166, 168, 170, 171, 172, 199, 174, 173, 196, 200, 176, 177, 180, 178, 179, 182, 189, 187, 184, 186, 191, 192, 193, 194, 197, 198, 201, 203, 229, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 236, 231, 232, 233, 234, 235, 237, 240, 239, 241, 243, 242, 244,